A.F.
A.F. means After the Founding and can be used as the English equivalent of n.d.G. It marks years in Teutarya’s internal chronology and helps place stories within the wider historical timeline.
Chronicles of Ardanor
A.F. means After the Founding and can be used as the English equivalent of n.d.G. It marks years in Teutarya’s internal chronology and helps place stories within the wider historical timeline.
Aether is the underlying force field that permeates living beings, places, objects, memories, and symbols in Teutarya. Magic is the conscious shaping of Aether through will, price, form, and anchor.
The Aether Age is the central period for refined aether practice, rift-related conflicts, ritual systems, and many current Teutarya stories. It combines dark fantasy, oath culture, and magical consequence.
Aether Magic is the practice of perceiving, shaping, binding, or redirecting Aether. It is not free spellcasting; every significant effect leaves traces and demands a cost.
Aetherflame is a concentrated expression of Aether often linked with protection, memory, or sacred force. It can appear as a phenomenon, symbol, or artifact depending on the story context.
Aetherflow describes currents or channels of Aether moving through places, bodies, rituals, or symbolic structures. Skilled practitioners read these flows to understand where power gathers or where reality is weakening.
The Age of Modernity is a transitional era before the Aether Age. It can carry more organized states, stronger institutions, and a sense that the old world is becoming more complex and politically layered.
The Age of Unity marks a time of stronger alliances and shared order among the realms. Its legacy matters because later conflicts often measure themselves against this lost ideal of stability.
Althéa is the later Vampire Queen and a founding figure of the Court of the Bloodnight’s known order. She began as the mortal Altheya and rose after a failed human blood ritual turned against its creators.